Posts By Frogshark

May Gamedev Meetup

Awesome people playing Swordy at the Auckland Game Developers Monthly Meetup

Thanks to everyone who showed up, of course the organizers and @PIGsty_AUT, @bentuhoekenobi, NZGDA, @Colab_AUT.

It was a really good turnout. There seems to be more and more people every month. Not enough seats this time in the lecture theater.

Awesome to see people again, get some playtesting done on Swordy. Getting a lot of good feedback. So cool that we have a couple of regulars now who are there to see Swordy as it evolves – thanks guys!

This month we have new environment art – grass, dirt, trees, ocean, cliffs, finished punch fighting with triggers and improved control input, major refactor of code, continued sound tests aaaaaaaand made a start on kill streak rewards (flaming weapons gameplay integration).

Flaming Hammer

April Gamedev Meetup

People playing Swordy at the April Auckland Game Dev meetup! Featuring punching and awesomeness!

Photos stolen from bentuhoekenobi (thanks!)

Thanks again to @nzgda and @PIGsty_AUT
See you at the next meet up!

March Gamedev Meetup

People playing Swordy at the March Auckland Game Dev meetup!

Was awesome! Cool to see everyone again and meet new people. Another wave of good feedback to take in, lots of work to do!

Huge thanks again to @BenTuhoeKenobi, @nzgda and @PIGsty_AUT!

Swordy first playtest ever

Awesome first public play test of yesterday. Much thanks to and pic.twitter.com/GuqMo8pjTE

Prototype: Hope

A prototype of a re-make of Kurushi, an old PS1 3rd person puzzle title.

Prototype: Drive

Some screenshots of an apocalyptic endless driver game prototype.

Digitalnationz 2013

@Digitalnationz was great success! Very good turnout, people were excited to check out Oculus, we were one of the few exhibitors with one. Lots of different people of all ages came to play. Not only teenagers and young adults, but parents with kids lined up to try it out.

Was amazing to be on the main floor with the rest of the big booths, and of course the smaller indies like ourselves sharing the homegrown stands!

VR Jam Ship

During VRjam we only had 1 week to put together the demo, hence most of it was assets salvaged from other projects. This plane in particular was a model I built for fun, which temporarily got to be a hero vehicle. Now I am retiring it to serve as a placeholder for enemy ships, while a new hero model is being implemented.

VR JAM Submission

Last week we finished our submissions for the vrjam, a game jam ran by OculusVR. We only got to work on it for a week part-time instead of 3, but we’re really stoked about the results. We will continue working to make this into something more.