Posts By nomand

Swordy at Chromacon 2015

Swordy will be coming to Chromacon, an indie arts festival held in Auckland, New Zealand on the 18-19th of April – Free entry!

You can help the festival by donating to their Kickstarter!


PAX East 2015

Mid way through GDC we split up and two of us went to Boston to showcase Swordy at PAX East.

PAX is a very different beast. While both are densely populated with talented developers, PAX is a consumer event where people come to check out new games, compete in tournaments and dip into the latest and greatest of the gaming culture.

GDC 2015 Experience


We survived GDC! It was our first GDC as well as first time in USA.
Huge thanks to NZGDA and ID@Xbox, without them we wouldn’t have made it to the conference or had the experience we did.

The main goal for us at GDC was attending the Microsoft Loft event, where we announced Swordy on Xbox One. Over thirty developers were showcasing new indie games that are heading to Xbox One. Shovel Night, Cuphead, Flame in the Flood being some of our favorites (check out a more detailed list of exhibitors here).

Frogshark Podcast #03: GDC, PAX East

We got together with Joe Chang from Eyemobi, Matthew Gatland, organizer of popup arcade and Farah Khalaf, a gamedev student at AUT to reflect on our first time ever GDC. We show some of the footage we took at the events, discuss our experiences and takeaways, what does it mean for NZ dev scene and where do we go from there.

Subscribe to our youtube page to get more updates on Swordy and future podcast releases.

mp3 | youtube | iTunes

Frogshark Podcast #02 Wild Streets post mortem

Toby Falconer, Bronwyn Bent and Matthew Gatland join in to talk post-mortem of Wild Streets festival of play that happened on February 7th at Daldy Street Park, Auckland.

Discussing nature of street games, design, play testing, managing games for adults and children.

Subscribe to our youtube page to get more updates on Swordy and future podcast releases.

mp3 | youtube | iTunes

Global Gamejam


Last weekend we participated in the Global Gamejam. New Zealand was the first place to kick off. Receiving the “What do we do now?” theme. We came up with a game where two players control a creature generated from random parts.

Swordy PAX Badges – Manufacturing Postmortem

Everybody loves freebies. When you go to a gaming conventions, part of the fun is getting free stuff. We quickly learned that at PAX, badges (also called pins) are the thing, it’s part of PAX culture. People go nuts collecting them, sometimes wearing them all at once.

December Gamedev Meetup – PAX Aus Panel

On Wednesday we went to the last meetup of 2014, where I, Bill and Joe talked PAX, GCAP and Australian games week.

Watch a more in-depth discussion about 2014 NZ/AUS games conferences with Joe here. And some of our own look into our PAX experience.

Check out Bill’s and Joe’s games! Scraps, Phantasmal. And of course our game Swordy!

Frogshark Podcast #01: PAX AUS Post Mortem

This is the first time we’ve done something like this. We got together with Joe from Eyemobi (Phantasmal) to talk about our experience throughout the 2014 game development events and conventions, starting from NZGDC, Digitalnationz, Armageddon through to GCAP and PAX in Australia.

Head over to the youtube page for the list of mentions and links. Subscribe to our youtube page to get more updates on Swordy and future podcast releases.

mp3 | youtube | iTunes

PAX Prep

Our PAX Australia preparations are going well. I’ve been in charge of manufacturing merchandise (pins/badges giveaways, our crew tees, lazercutting and screenprinting). I’ve went full DIY instead of commercially getting them made, primarily because of costs, but also as part of my masters project investigating the whole spectrum of game development practices. I’m learning a lot from this process, I will have to do a write up about this process.

Feels like its coming up fast. Four weeks to go!