Swordy will be coming to Chromacon, an indie arts festival held in Auckland, New Zealand on the 18-19th of April – Free entry!
You can help the festival by donating to their Kickstarter!
PAX is a very different beast. While both are densely populated with talented developers, PAX is a consumer event where people come to check out new games, compete in tournaments and dip into the latest and greatest of the gaming culture.
We survived GDC! It was our first GDC as well as first time in USA.
Huge thanks to NZGDA and ID@Xbox, without them we wouldn’t have made it to the conference or had the experience we did.
The main goal for us at GDC was attending the Microsoft Loft event, where we announced Swordy on Xbox One. Over thirty developers were showcasing new indie games that are heading to Xbox One. Shovel Night, Cuphead, Flame in the Flood being some of our favorites (check out a more detailed list of exhibitors here).
We got together with Joe Chang from Eyemobi, Matthew Gatland, organizer of popup arcade and Farah Khalaf, a gamedev student at AUT to reflect on our first time ever GDC. We show some of the footage we took at the events, discuss our experiences and takeaways, what does it mean for NZ dev scene and where do we go from there.
Discussing nature of street games, design, play testing, managing games for adults and children.
Last weekend we participated in the Global Gamejam. New Zealand was the first place to kick off. Receiving the “What do we do now?” theme. We came up with a game where two players control a creature generated from random parts.
Everybody loves freebies. When you go to a gaming conventions, part of the fun is getting free stuff. We quickly learned that at PAX, badges (also called pins) are the thing, it’s part of PAX culture. People go nuts collecting them, sometimes wearing them all at once.
This is the first time we’ve done something like this. We got together with Joe from Eyemobi (Phantasmal) to talk about our experience throughout the 2014 game development events and conventions, starting from NZGDC, Digitalnationz, Armageddon through to GCAP and PAX in Australia.
Our PAX Australia preparations are going well. I’ve been in charge of manufacturing merchandise (pins/badges giveaways, our crew tees, lazercutting and screenprinting). I’ve went full DIY instead of commercially getting them made, primarily because of costs, but also as part of my masters project investigating the whole spectrum of game development practices. I’m learning a lot from this process, I will have to do a write up about this process.
Feels like its coming up fast. Four weeks to go!