After a great weekend at Play By Play festival in Wellington, we stopped by Aurora44’s HQ, played some Ashen and talked about their experience going indie with an ambitious game. This episode is co-produced with Allan Xia from Chromacon.
At the end of October, the Frogshark team went over to Melbourne for a week of game conventions and expos. Had an awesome chat with Tony Coculuzzi, lead developer on Cuphead at PAX! Tony shares some insights into how they work at MDHR, then we walk the showfloor, play Cuphead and check out some indie games!
Space engineer turned game developer Ryan McKee came up for a visit to exhibit his game Vector36 at Microsoft Ignite. He tells us about his game, design process and shares his development and release plans.
We gather with the Gatland siblings Matthew and Alice with Kate Anwen, creators of Pop-Up Arcade, an event designed to showcase New Zealand made video games. They share what Pop-Up Arcade is all about, what other things they have going on and their plans to expand video game awareness and education in NZ.
Follow Pop-Up Arcade on Facebook and Twitter for news, games and upcoming events.
We sit down with organizer of Chromacon Allan Xia to talk about the event, difficulties faced setting it up and overall issues of creative independence in New Zealand. Matthew Galtand joins in as a guest, having visited Freeplay Independent Games Festival in Melbourne, bringing back some of the experiences and inspirations of the indie scene there.
We got together with Joe Chang from Eyemobi, Matthew Gatland, organizer of popup arcade and Farah Khalaf, a gamedev student at AUT to reflect on our first time ever GDC. We show some of the footage we took at the events, discuss our experiences and takeaways, what does it mean for NZ dev scene and where do we go from there.
Discussing nature of street games, design, play testing, managing games for adults and children.
This is the first time we’ve done something like this. We got together with Joe from Eyemobi (Phantasmal) to talk about our experience throughout the 2014 game development events and conventions, starting from NZGDC, Digitalnationz, Armageddon through to GCAP and PAX in Australia.