Two weeks ago we got back from Melbourne International Games Week in Australia. It’s been a year since the last time we went. This year was bigger and better as it should! The week was full on. There were Unite, GCAP and PAX conferences, the Arcade open day once again, INTIMATE was an amazing night put up by BackYard.sk and Wonder Consortium indie game collectives, Megadev party with lots of gamedevs partying every night. It was exhausting and very inspiring!
We are taking Swordy to PAX Aus in Melbourne again this year. 2014 was really successful one for us, the show is largely the reason we are where we are right now. Swordy is coming to Xbox One because we met the right people at the show, and the amazing response we received from the players is to thank for our commitment to Swordy.
Swordy will be part of PAX Rising pavilion, booth #4. We will have 2 machines set up with 4 players each, so come play, bring your friends and grab one of our notorious pins that are making a comeback this year!
We’ve been doing a lot of behind the scenes work cleaning up systems and re-working weapon handling. It’s hard to see progress when most of the new things are in the game feel and not content, so to keep motivated and get some shiny new visuals out, we came up with a new arena, codename “White Peak”. It’s a no-border arena where you can easily fall off the edges if you’re not careful enough.
Every year, gamedevs from all over New Zealand gather at NZGDC. On Friday 11th NZGDA held the annual conference and we were lucky to be part of it! Join the indie gamedev panel with Alexey Botkov, Peter Curry of Minimetro, Joe Chang of Phantasmal and legend Dean Hall of Rocketwerkz!
Space engineer turned game developer Ryan McKee came up for a visit to exhibit his game Vector36 at Microsoft Ignite. He tells us about his game, design process and shares his development and release plans.
Interactive arts festival Bit Bash is on this weekend! Swordy will be on display amongst some of our own favorite indie games, so if you’re in Chicago tomorrow, come check it out!
A sneak peek at our experimental work in progress Octopus monster! Danny created this to be driven by physics, and includes weapon cleaving and dismemberment. Fun to play around with at the moment, but still lots to work out :D.
We gather with the Gatland siblings Matthew and Alice with Kate Anwen, creators of Pop-Up Arcade, an event designed to showcase New Zealand made video games. They share what Pop-Up Arcade is all about, what other things they have going on and their plans to expand video game awareness and education in NZ.
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