Here’s some footage from our first public playtest of an experimental sports mode in Swordy!
The footage is from the Auckland Game Developers meetup.
It’s been a full year since the last May meetup. We’ve come a long way since then. Swordy as well as frogshark as a studio and the community in general have grown.
Awesome people playing Swordy at the Auckland Game Developers Monthly Meetup
It was a really good turnout. There seems to be more and more people every month. Not enough seats this time in the lecture theater.
Awesome to see people again, get some playtesting done on Swordy. Getting a lot of good feedback. So cool that we have a couple of regulars now who are there to see Swordy as it evolves – thanks guys!
This month we have new environment art – grass, dirt, trees, ocean, cliffs, finished punch fighting with triggers and improved control input, major refactor of code, continued sound tests aaaaaaaand made a start on kill streak rewards (flaming weapons gameplay integration).
People playing Swordy at the April Auckland Game Dev meetup! Featuring punching and awesomeness!
Photos stolen from bentuhoekenobi (thanks!)
People playing Swordy at the March Auckland Game Dev meetup!
Was awesome! Cool to see everyone again and meet new people. Another wave of good feedback to take in, lots of work to do!