We’re bringing Swordy back to PAX AUS this year! PAX was instrumental in shaping Swordy by giving us opportunities and recognition that let us take the project on. We wouldn’t be here if we haven’t had the chance to exhibit back in 2014.
This year, we are once again, back in PAX Rising area. Catch us at Booth #4, right next to Autodesk Cafe!
Can’t wait to catch up with everyone once more. See you at PAX!
At the end of October, the Frogshark team went over to Melbourne for a week of game conventions and expos. Had an awesome chat with Tony Coculuzzi, lead developer on Cuphead at PAX! Tony shares some insights into how they work at MDHR, then we walk the showfloor, play Cuphead and check out some indie games!
We are taking Swordy to PAX Aus in Melbourne again this year. 2014 was really successful one for us, the show is largely the reason we are where we are right now. Swordy is coming to Xbox One because we met the right people at the show, and the amazing response we received from the players is to thank for our commitment to Swordy.
Swordy will be part of PAX Rising pavilion, booth #4. We will have 2 machines set up with 4 players each, so come play, bring your friends and grab one of our notorious pins that are making a comeback this year!
We’ve been doing a lot of behind the scenes work cleaning up systems and re-working weapon handling. It’s hard to see progress when most of the new things are in the game feel and not content, so to keep motivated and get some shiny new visuals out, we came up with a new arena, codename “White Peak”. It’s a no-border arena where you can easily fall off the edges if you’re not careful enough.
PAX is a very different beast. While both are densely populated with talented developers, PAX is a consumer event where people come to check out new games, compete in tournaments and dip into the latest and greatest of the gaming culture.
Everybody loves freebies. When you go to a gaming conventions, part of the fun is getting free stuff. We quickly learned that at PAX, badges (also called pins) are the thing, it’s part of PAX culture. People go nuts collecting them, sometimes wearing them all at once.
Melbourne is beautiful. Nice architecture, people, street art. The developer community is really good. It seems well supported, big and well organized.
We were crazy busy. We were up around 7am each day (unheard of) and back at 11pm to 1am. Five full days of conferences in total across six days, going out to bars with devs / organizers / press afterwards each night, and one day of frantic organizing in between. Very little sleep.
This is the first time we’ve done something like this. We got together with Joe from Eyemobi (Phantasmal) to talk about our experience throughout the 2014 game development events and conventions, starting from NZGDC, Digitalnationz, Armageddon through to GCAP and PAX in Australia.
We posted our PAX Aus 2014 photos! Check them all out here.
It was a blast! Amazing city, epic venue, awesome people.
The response to Swordy has been overwhelming! Its hard to describe just how awesome it is to see so many people enjoying our little game xD
Expect more from us about PAX Aus soon…
Can’t wait to see you all again!
Thanks to Nathanael Peacock for doing an epic write up!