Posts Tagged: playtest

May Gamedev Meetup

Awesome people playing Swordy at the Auckland Game Developers Monthly Meetup

Thanks to everyone who showed up, of course the organizers and @PIGsty_AUT, @bentuhoekenobi, NZGDA, @Colab_AUT.

It was a really good turnout. There seems to be more and more people every month. Not enough seats this time in the lecture theater.

Awesome to see people again, get some playtesting done on Swordy. Getting a lot of good feedback. So cool that we have a couple of regulars now who are there to see Swordy as it evolves – thanks guys!

This month we have new environment art – grass, dirt, trees, ocean, cliffs, finished punch fighting with triggers and improved control input, major refactor of code, continued sound tests aaaaaaaand made a start on kill streak rewards (flaming weapons gameplay integration).

April Gamedev Meetup

People playing Swordy at the April Auckland Game Dev meetup! Featuring punching and awesomeness!

Photos stolen from bentuhoekenobi (thanks!)

Thanks again to @nzgda and @PIGsty_AUT
See you at the next meet up!

March Gamedev Meetup

People playing Swordy at the March Auckland Game Dev meetup!

Was awesome! Cool to see everyone again and meet new people. Another wave of good feedback to take in, lots of work to do!

Huge thanks again to @BenTuhoeKenobi, @nzgda and @PIGsty_AUT!

Swordy first playtest ever

Awesome first public play test of yesterday. Much thanks to and pic.twitter.com/GuqMo8pjTE