Posts Tagged: postmortem

Frogshark Podcast #04: Chromacon, Freeplay

We sit down with organizer of Chromacon Allan Xia to talk about the event, difficulties faced setting it up and overall issues of creative independence in New Zealand. Matthew Galtand joins in as a guest, having visited Freeplay Independent Games Festival​ in Melbourne, bringing back some of the experiences and inspirations of the indie scene there.

Subscribe to our youtube page to get more updates on Swordy and future podcast releases.

mp3 | youtube | iTunes

PAX East 2015

PAX
Mid way through GDC we split up and two of us went to Boston to showcase Swordy at PAX East.

PAX is a very different beast. While both are densely populated with talented developers, PAX is a consumer event where people come to check out new games, compete in tournaments and dip into the latest and greatest of the gaming culture.

GDC 2015 Experience

GDCIntro

We survived GDC! It was our first GDC as well as first time in USA.
Huge thanks to NZGDA and ID@Xbox, without them we wouldn’t have made it to the conference or had the experience we did.

The main goal for us at GDC was attending the Microsoft Loft event, where we announced Swordy on Xbox One. Over thirty developers were showcasing new indie games that are heading to Xbox One. Shovel Night, Cuphead, Flame in the Flood being some of our favorites (check out a more detailed list of exhibitors here).

Frogshark Podcast #03: GDC, PAX East

We got together with Joe Chang from Eyemobi, Matthew Gatland, organizer of popup arcade and Farah Khalaf, a gamedev student at AUT to reflect on our first time ever GDC. We show some of the footage we took at the events, discuss our experiences and takeaways, what does it mean for NZ dev scene and where do we go from there.

Subscribe to our youtube page to get more updates on Swordy and future podcast releases.

mp3 | youtube | iTunes

Frogshark Podcast #02 Wild Streets post mortem

Toby Falconer, Bronwyn Bent and Matthew Gatland join in to talk post-mortem of Wild Streets festival of play that happened on February 7th at Daldy Street Park, Auckland.

Discussing nature of street games, design, play testing, managing games for adults and children.

Subscribe to our youtube page to get more updates on Swordy and future podcast releases.

mp3 | youtube | iTunes

Swordy PAX Badges – Manufacturing Postmortem

Everybody loves freebies. When you go to a gaming conventions, part of the fun is getting free stuff. We quickly learned that at PAX, badges (also called pins) are the thing, it’s part of PAX culture. People go nuts collecting them, sometimes wearing them all at once.

Unite, GCAP and PAX Aus!

 

MELBOURNE

Melbourne is beautiful. Nice architecture, people, street art. The developer community is really good. It seems well supported, big and well organized.

We were crazy busy. We were up around 7am each day (unheard of) and back at 11pm to 1am. Five full days of conferences in total across six days, going out to bars with devs / organizers / press afterwards each night, and one day of frantic organizing in between. Very little sleep.