Frogshark on TV! Overall a bit weird, awkward and funny to see 90 minutes reduced down to a couple seconds of screen time.
We think there is a bright future for Virtual Reality.
With the sense of “presence” in the virtual world, interacting with another person brings a new level of connection and wonder in virtual space.
Make players wonder.
Make players ask questions.
Hint at rather than describe the game world.
No disappointing answers.
Wonder and mystery is more interesting than disappointing answers.
Let the audience fill in the gaps.
Don’t answer everything. Be abstract.
Storytellers: “Show, don’t tell”.
Games: “Don’t even show”.
We are an interactive species.
Interaction is wired into us.
All higher animals learn by playing, by interacting.
Kittens “play” fighting / sneaking up on each other are training and learning.
Most of our knowledge now is mass media. Theory delivered to many.
Classrooms, lectures, movies, tv.
Art is just a way of communicating ideas.
One on one interaction is a much better communication method.
Lecture (mass media) is efficiency.
Every artist through history has had to sacrifice effectiveness for efficiency. Until now. Computer game. Mass interaction.
“A truly good dream needs a lifetime to resolve.”
Thoughts on Neurotech 11th April 2014
See Alexey in the GIF moving the cube on the screen with his thoughts.
The experience is a bit clumsy at the moment but it does work! Awesome to see.
Currently training the user is an issue. Its a perfect UX design opportunity and a lot of game potential for a seamless training experience that adapts to the user. Ideally the user would learn through doing, while at the same time the system would be looking for thought pattern in the background.
Psychonauts training school VR!?
Notes from “Konsoll 2013: Marketing Indie Games on a $0 Budget”
“Emmy Jonassen: To become a successful indie game developer, you must first become a successful indie game marketer. Trouble is, for many indies, marketing doesn’t come naturally or fit the indie budget.”
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