Posts Tagged: Swordy

Sports test

Here’s some footage from our first public playtest of an experimental sports mode in Swordy!

The footage is from the Auckland Game Developers meetup.

Swordy selected for E3 IndieCade Showcase!

We are proud to be selected to show Swordy at E3 IndieCade Showcase along with some awesome indie games!

Axe cleaving shield piercing action!

This week we have added cleaving – seen in the videos. It feels pretty awesome to use and seems to give some feeling of material and… realness to wooden things and flesh.

We also added a dash ability – you can see the players dashing in the videos too. Its added another layer of depth to the combat for us – can be used both offensively and defensively. Each moment is a bit more intense when you know another player could dash in range at any moment.

Oh! And there are scraping and sliding sounds for weapons.
We have started work on AI, but for now that stays secret…

Associated Reddit post.
All previous 
Screenshotsaturday posts are here (Imgur album).

Swordy at Chromacon 2015

Swordy will be coming to Chromacon, an indie arts festival held in Auckland, New Zealand on the 18-19th of April – Free entry!

You can help the festival by donating to their Kickstarter!

11141757_814125128666416_8420096010200101888_o

Unity5, Fabric, arena tests, tutorial started.

We have upgraded to Unity5 – the new lighting (GI) system is awesome! The new physics is a pretty massive performance improvement for us being heavily physics based.

We have switched from FMOD to the Fabric – a bit easier to work with being properly integrated into Unity and having documentation.

Prototyped several new arenas – polished one.

Been setting up a unobtrusive tutorial system, which will hopefully only help out players that it detects are not grasping the controls – needs testing!

Also cleaning things up and getting ready for trying out some gameplay changing features: duel wielding, “grabby hands”, projectile weapons, stamina and a “dash” ability.

Associated Reddit post.
As always all previous Screenshot Saturday images are here.

Swordy PAX Badges – Manufacturing Postmortem

Everybody loves freebies. When you go to a gaming conventions, part of the fun is getting free stuff. We quickly learned that at PAX, badges (also called pins) are the thing, it’s part of PAX culture. People go nuts collecting them, sometimes wearing them all at once.

Frogshark Podcast #01: PAX AUS Post Mortem

This is the first time we’ve done something like this. We got together with Joe from Eyemobi (Phantasmal) to talk about our experience throughout the 2014 game development events and conventions, starting from NZGDC, Digitalnationz, Armageddon through to GCAP and PAX in Australia.

Head over to the youtube page for the list of mentions and links. Subscribe to our youtube page to get more updates on Swordy and future podcast releases.

mp3 | youtube | iTunes

Swordy PAX Aus Press

…brutal face-smashing gameplay with a colourful art style that sees the guts of your opponents splattered across the floor in swatches of technicoloured pixels, Swordy promises to be mad fun.Lucy O'Brien, IGN
For pure, unalloyed fun, Swordy from New Zealand studio Frogshark takes the biscuit… It’s utterly spectacular mayhem.Michelle Starr, CNET

PAX AUS 2014 Photos

We posted our PAX Aus 2014 photos! Check them all out here.

It was a blast! Amazing city, epic venue, awesome people.
The response to Swordy has been overwhelming! Its hard to describe just how awesome it is to see so many people enjoying our little game xD

Expect more from us about PAX Aus soon…
Can’t wait to see you all again!

Swordy at Armageddon

Swordy will be at the Armageddon Expo NZGDA INDIE SHOWCASE on Friday 6pm until 9pm and Saturday 10am until 6pm!

Thanks Colab and PIGsty!

See you there >:D